#pragma once
#include "UdtSkinObjectEnginer.h"
//#include "ContainerMyGame.h"
#include "MyAbout.h"
class CUdtEnginer : public CUdtSkinObjectEnginer
{
public:

    CUdtEnginer( void )
    {
    }

    virtual ~CUdtEnginer( void )
    {
    }

    CSkinWindowBase* CreateUdtSkinObject( LPCTSTR lpszClassName )
    {
        CSkinWindowBase* pSkinBase = NULL;

        if ( 0 == _tcscmp( lpszClassName, _T( "MainFrame" ) ) )
        {
//            pSkinBase=new CContainerMyGame();
        }
        else if ( 0 == _tcscmp( lpszClassName, _T( "About" ) ) )
        {
            pSkinBase = new CMyAbout();
        }

        return pSkinBase;
    }
};

